![]() Every Crisis Battlesuit can pick from among these weapons, and the points in parenthesis are the cost for each weapon: What’s changed in the latest book is that players now have to pay a premium for fielding multiple attachments of the same weapon, which encourages diversity in the loadout. With a 10″ Move characteristic and the FLY keyword they are very maneuverable, and each unit can field up to three ranged weapons. ![]() ![]() In game terms the Crisis Suit is a T5, 4 wound INFANTRY unit with a 3+ save. ![]() The latest codex has done quite a bit to make the T’au more competitive, and a major part of that is boosting up the viability of the Crisis Suit. In a universe full of gritty, barely understood technology, the shining aesthetic of the T’au are exemplified by these highly customizable, hard-hitting battlesuits which make the pilot tougher than a Space Marine and more lethal than a dreadnought. This week’s Hammer of Math takes a look at the myriad of options that are available for T’au Crisis Battlesuits, and how the escalating cost for repeating the same weapon could change how players configure these units.Ĭrisis Battlesuits, along with giant murder cannons and loathing melee with a passion, are the a key defining element of the T’au faction.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |